Euro Quest - Wild Card Tournament
Wanna play a bunch of different games in the same tournament?  Try the Wild Card!
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'Wild Card Event' Logo by Rich Shipley

 

 

Wild Card Event Coordinator
Brian Stallings

Demos
Only games that are new to EuroQuest will have scheduled demos. Those are: Egizia, Merchants & Marauders, Navegador, Troyes, and this year's Hot New Wild Card Game -- Eminent Domain.

Description

In addition to 12 specific game tournaments, Euro Quest will also feature a tournament that lets you play up to 15 different games whenever your schedule allows.

Plaques
The top three finishers (see points system) will receive a plaque.

Procedure
An area will be designated for the Wild Card event. To start a game, a player should find an available table in that area and set up one of the games on the Wild Card list. Once the minimum number of players for the game is present, a score sheet should be obtained from the registration desk. Any players arriving within five minutes of this time (up to the maximum) will be allowed to play. A second copy of a game should not be set up until the first has started.

If space is needed or there are too many unstarted games, tables with games that do not attract the minimum players within 15 minutes can be reclaimed at the GM's discretion. Players in the Wild Card event should know the rules to the game being played. Games will not be taught in the Wild Card area. Gamers are encouraged to teach and learn games in the Open Gaming area.

Schedule
Unlike other events, there will be no scheduled rounds. Games can be Started on Thursday at 4 PM until 12 Midnight, Friday and Saturday from 9AM until 12 Midnight, and Sunday from 9AM until 12noon. On Sunday all games must be completed and all score sheets turned in by 2PM.

Pairing
Players are encouraged to play with different opponents as much as possible. Players are encouraged to play a variety of games as much as possible. Players who have accumulated a large number of Wild Card points such that they are highly ranked on the Wild Card leaderboard are encouraged to play with other similarly ranked players.

Points System
Points are based on the games being separated into four time classes, by the number of players in the game, and your finishing position as shown in the table below. The cells with "n/a" represent combinations of games/number of players that are disallowed.


Class A: 2.5 hrs

Titles

2P

3P

4P

5-6P

80 points max per title

 

1st

2nd

1st

2nd

1st

2nd

1st

2nd

3rd

 

Automobile

n/a

n/a

35

5

40

15

48

17

5

 

Merchants & Marauders

n/a

n/a

35

5

40

15

n/a

n/a

n/a

 

Troyes

n/a

n/a

35

5

40

15

n/a

n/a

n/a

 

Class B: 2.0 hrs

Titles

2P

3P

4P

5-6P

64 points max per title

 

1st

2nd

1st

2nd

1st

2nd

1st

2nd

3rd

 

Endeavor

n/a

n/a

28

4

32

12

38

14

4

 

Egizia

n/a

n/a

28

4

32

12

n/a

n/a

n/a

 

Navegador

n/a

n/a

28

4

32

12

38

14

4

 

Class C: 1.5 hrs

Titles

2P

3P

4P

5-6P

48 points max per title

 

1st

2nd

1st

2nd

1st

2nd

1st

2nd

3rd

 

Alhambra

n/a

n/a

21

3

24

9

28

10

3

 

Carcassonne

15

0

21

3

24

9

28

10

3

 

Race for the Galaxy

15

0

21

3

24

9

28

10

3

 

Vegas Showdown

n/a

n/a

21

3

24

9

28

10

3

 

Class D: 45 minutes

Titles

2P

3P

4P

5+

24 points max per title

 

1st

2nd

1st

2nd

1st

2nd

1st

2nd

3rd

 

Can't Stop

7

0

10

2

12

4

n/a

n/a

n/a

 

Eminent Domain

7

0

10

2

12

4

n/a

n/a

n/a

 

Lost Cities

7

0

n/a

n/a

n/a

n/a

n/a

n/a

n/a

 

Roll Through the Ages

7

0

10

2

12

4

n/a

n/a

n/a

 

7 Wonders

n/a

n/a

10

2

12

4

14

5

2


  • If still tied after all tiebreakers for the game are applied, flip a Euro coin to determine the winner for all tied postions.
  • Points for each title are added together for your total score in the Wild Card event. Please not that the points that can be earned from any one title are limited to a specific maximum that is equivalent to the value of two wins in two four-player games.
  • Tiebreaker will be the most different game titles played.
  • Second tiebreaker will be the *fewest* games played.
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Designer: Dirk Henn
Publisher: Queen
überplay
Boardgamegeek Info: Alhambra
Spiel des Jahres (German game of the year) 2003

Game: Alhambra
GM: Rick Bynaker

Description

Number of Players: 3 - 6

Variants:
Any published expansions to the original game may be used, provided players agree beforehand. Additionally, players are allowed to substitute the "Gardens of Alhambra" game if they desire.

Clarifications:
Newly purchased building tiles are added at the end of the turn, after any redesign has taken place. This means that a redesign placement cannot rely on any newly purchased tiles to be a legal play, but newly purchased tiles can rely on tiles placed during redesign.

If scores are tied at the end of the game, the longest wall will be the first tiebreaker. Most Towers is the second tiebreaker, followed by most Gardens, etc. working up the scoring list.

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Designer: Martin Wallace
Publisher: Mayfair Games
Boardgamegeek Info: Automobile

Game: Automobile
GM: Todd Heidenreich

Description
A 3-5 player game that bears a modern setting when compared to most of Wallace's releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there.

Number of Players: 3 - 5

All standard game rules apply. Players may use either edition of the game.

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Designer(s): Sid Sackson
Publisher: Parker Brothers
Franjos Spieleverlag
Editrice Giochi
Boardgamegeek Info: Can't Stop

Game: Can't Stop
GM: Brian Stallings

Description
In this Sid Sackson classic, there is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session.

Number of Players: 2 - 4

Tiebreakers: Second place will be determined by
(1) number of markers on the top rung of the ladder then
(2) closest marker to the top of any single ladder and
(3) coin flip.

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Designer(s): Klaus-Jurgen Wrede
Publisher: Rio Grande Games
Boardgamegeek Info: Carcassonne
2001 Spiel des Jahres Winner, Game of the Year.

Game: Carcassonne
GM: Norman Rule

Description
A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters and in the fields. The skill of the players to best develop the area will determine who is victorious.

Number of Players: 2 - 5

Variant: Players are free to use any published variant in the Carcassone series. If players cannot agree, the default will be the standard version.

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Designer: Acchittocca
Flaminia Brasini
Virginio Gigli
Stefano Luperto
Antonio Tinto
Publisher: Hans im Glück
Rio Grande Games
Boardgamegeek Info: Egizia

Game: Egizia
GM: Eric Freeman
Demo: 4 PM Friday

Description
The players are builders in the Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple and the Pyramid). The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.

Rules Clarifications:

  1. The water ring may move when you place a ship on the specific space, the joker must move.
  2. The cards "Use an already occupied round space" and "Double benefits of a round space" can not be used on Heliopolis (the last Nile space).
  3. The "Use an already occupied round space" card cannot be used to place a ship on the same spot as your last ship placement (unless, of course, you also have the card that allows you to move upstream).
  4. The stones used as markers are unlimited, if you run out use something else.
  5. Cards of type "anytime" cannot be played at the end game scoring, but can be played just before the game ends.
  6. If you pass placing a ship, you are done placing for the round and all your opponents can continue placing until the round ends.
  7. If a player is tied for the most of a particular type of field or quarry production he doesn't receive the bonus points from the appropriate Sphinx card.
  8. The "You can place a ship on a full building site" card is poorly worded. It means that your ship placed "on speculation" will be allowed to build, even if no other player vacates a spot. You can wait and play the card after all other players build.
  9. The "anytime" cards that add either 3, 4, or 5 strength to a construction crew are a temporary bonus. They don't adjust your tableau and can't be played during Sphinx scoring.
  10. The grave tiles a player collects are placed face-up.
  11. Unclaimed cards from the Nile are discarded at the end of the round.
  12. Modified field cards count as their modified type for Sphinx card scoring. These must be modified before final scoring begins.
  13. "Draw + 2 cards" card requires a minimum of 1 crew and a minimum of 1 stone, not 0 as stated in the rules. (The total of cards taken can still not exceed 5).
  14. "At the end of each round take one of the remaining cards" card is used at the end of the "Place Ships" phase (rather then at the end of the round as stated on the card).

Rules changes for tournament play:

  1. If all players agree, remove the 1/10 scoring card from the game.
  2. If all players agree, remove the Sphinx Draw +2 card from the game.

Number of players: 3 - 4

Tie-breaker: Follow the tiebreakers in the standard rules and, if still tied, resolve ties randomly.

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Designer: Carl de Visser
Jarratt Gray
Publisher: Ystari Games
Z-Man Games
Boardgamegeek Info: Endeavor

Game: Endeavor
GM: Tom McCorry

Description
In Endeavor, you represent a European empire colonizing the Mediterranean and shipping to all parts of the world to increase the empire's glory and status in Industry, Culture, Finance and Politics. When a region opens up (i.e. the shipping lanes are full) a player can colonize, attack or retrieve resources from that region. The game plays easily as each turn a player builds a building giving him a special action or increasing one of his main statistics, and gets a number of people with which to activate buildings for special actions (Ship, Move, Attack, Draw or Recycle). Increased skill in Politics allow the player to hold cards that help increase his statistics and glory.

Number of players: 3 - 5

Tie-breaker: If two or more players are tied with the same number of points, award the position to the tied player with the most unused tokens not counting for points (i.e., extra population tokens in harbor, unused action chips, and status track spaces that did not yield points). If still tied, award the position to the player who would have the most population tokens in the harbor had the game done to another turn (after paying the salary of any tokens in buildings). Finally, in the event this does not break the tie, use a coin flip.

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Designers: Reiner Knizia
Publishers: Rio Grande Games
Boardgamegeek Info: Lost Cities

Game: Lost Cities
GM: Ivan Lawson

Description
Lost Cities is a card game from the Kosmos two-player series. The object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you'd better make some progress in it, or it'll score you negative points. If you can make a lot of progress, you'll score quite well. After three rounds, the highest total score takes the day.

Number of Players: 2

Rules Clarification: Three hands must be completed for an official game. As per the rules, highest aggregate score will determine the winner.

Tiebreaker: If tied on aggregate points, the winner is the player who won the most hands (two out of three). If this still does not break the tie, the players have the option of determining the winner by (a) playing a fourth hand or (b) flipping a coin.

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Designer: Kasper Aagaard
Christian Marcussen
Publishers: Asterion Press
Filosofia Editions
Pegasus Spiele
White Goblin Games
Z-Man Games
Boardgamegeek Info: Merchants & Marauders

Game: Merchants & Marauders
GM: Victor Hutcherson
Demo: 6:30pm Friday

Description
Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. The game features a unique trade system and a thematic combat system, allowing for critical decisions and intense excitement. Modify your ship, buy impressive vessels, load deadly special ammunitions and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?

Number of Players: 3-4

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Designer: Mac Gerdts
Publishers: PD-Verlag
Rio Grande Games
Boardgamegeek Info: Navegador

Game: Navegador
GM: Anni Foasberg
Demo: 3:30 pm Thursday

Description
Navegador is the most recent game in Mac Gerdts's rondel series. Unlike other games in the series, is an economic game with an exploration aspect. Players sail around the world, found colonies, and manipulate the market, but the final score depends on the bonus tokens they are able to acquire during the course of the game.

All standard game rules apply. Please see designer's FAQ for rules that are often misplayed.

Number of Players: 3-5

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Designers: Thomas Lehmann
Publishers: Rio Grande Games
Boardgamegeek Info: Race For The Galaxy

Game: Race For The Galaxy
GM: Doug Faust

Description
In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each turn each player chooses one action, but the others will share in the actions chosen, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase's action, while the selecting player(s) also get a bonus for that phase.

Special Rules: All games must include the base set. Players can use any of the three published expansions upon agreement of all the players. Additionally, players can agree whether or not to use the goal placards, takeover rules, or prestige rules. Games of more than four players using the extra action card sets included in the expansion are permissible.

Number of Players: 2-6

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Designers: Matt Leacock
Publishers: Gen X Games
Gryphon Games
New Games Order, LLC.
Pegasus Spiele
Quined White Goblin Games (QWG)
Boardgamegeek Info: Roll Through the Ages

Game: Roll Through the Ages
GM: Legend Dan Hoffman

Description
A civilization-building game with dice.

Special Rules/Variants: If all players agree, published variants such as the Late Bronze World game may be used. Otherwise, all standard game rules shall apply.

Number of Players: 2-4

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Designer: Sébastien Dujardin
Xavier Georges
Alain Orban
Publisher: Pearl Games
Z-Man Games
Boardgamegeek Info: Troyes

Game: Troyes
GM: John Weber
Demo: 5 PM Thursday

Description
In Troyes, recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them -- anything for more fame!

All standard games rules shall apply. The bonus Promo cards released in the spring of 2011 may be used if all players agree.

Number of Players: 3 - 4

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Designer: Henry Stern
Publisher: Avalon Hill (Hasbro)
Boardgamegeek Info: Vegas Showdown
Games Magazine's Game of the Year 2006

Game: Vegas Showdown
GM: Eric Freeman

Description

Number of Players: 3 - 5

Rules/Clarifications:
There is a confirmed (with the game designer) misprint on one of the Sports Book tiles. There should be two "A" tiles and one "B" tile. Before game play, take one of the "B" Sports Book tiles and shuffle it into the "A" pile. If the properly marked "A" Sports Book gets revealed first, replace it with the "B" Sports Book in the "A" pile and then re-shuffle the remaining A tiles.

If the Event card "Lower Prices" is pulled when a Prestige tile is at the minimum bid of 3, that tile is to be discarded and a new one drawn immediately, using a new Event card to determined which stack to pull from.

Tie-breakers: Follow the tiebreakers in the standard rules and, if still tied, resolve any further ties randomly.

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Designer:Antoine Bauza
Publisher: Asmodee
Boardgamegeek Info: 7 Wonders

Game: 7 Wonders
GM: Michelle Hymowitz

Description
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

Special Rules: The leaders variant will be allowed for Wild Card event games

Number of players: 3-7

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Designer:Seth Jaffee
Publisher: Tasty Minstrel Games
Boardgamegeek Info: Eminent Domain

Game: Eminent Domain -- Hot New Essen Game
GM: Don Poletti

Description
Eminent Domain is an empire building game in which your empire's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards. Every turn you must choose a role to execute and in doing so you will add one of those Role cards to your deck. When executing a role, you may Boost its effect by playing cards out of your hand matching the Role you have chosen. Other players have the option of following this Role if they have matching symbols on cards in hand or in their play area. You also have the option of playing a card out of your hand for its unique action; unlike your Role choice, however, other players do not have the option of following your action choice.

During the game players gain influence throughout the universe by expanding their empire, doing research, and trading. You will Survey to find planets, Colonize them or use Warfare to incorporate them into your empire and gain access to their abilities and influence, Produce and Trade resources, and study these planets to Research new technologies. The player whose empire has the most influence at the end of the game will rule the galaxy!

Special Rules: Standard game rules shall apply, but -- if all players agree -- either the three-player extended game variant, or the learning game variant, are permitted. Games with expansions and add-ons like the Bonus Planets and Kickstarter Promo cards will be permitted only if all players agree.

Number of players: 2-4

Scheduled Demo: 11 AM Friday

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