Euro Quest - Wild Card Tournament
Wanna play a bunch of different games in the same tournament?  Try the Wild Card!
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** All of this info is from EQ V (2007) **

'Wild Card Event' Logo by Rich Shipley

 

 

Wild Card Event Coordinators
John Weber, Brian Stallings

Demos
Only games that are new to EuroQuest will have scheduled demos. Those are: Age of Empires III, Blue Moon City, Leonardo da Vinci, Notre Dame, Pillars of the Earth, Yspahan, and the "Essen Game" Cuba.

Description

In addition to 11 specific game tournaments, Euro Quest will also feature a tournament that lets you play up to 15 different games whenever your schedule allows.

Of these fifteen games, fourteen are known well ahead of time with the fifteenth being selected from the new releases as featured at Essen (courtesy of Tom McCorry). As soon as we have made that selection, it will appear on this page.

Plaques
This year at EQ V, in the Wild Card Event, the top TWO finishers receive a plaque.

Procedure
An area will be designated for the Wild Card event. To start a game, a player should find an available table in that area and set up one of the games on the Wild Card list. Once the minimum number of players for the game is present, a score sheet should be obtained from the registration desk. Any players arriving within five minutes of this time (up to the maximum) will be allowed to play. A second copy of a game should not be set up until the first has started.

If space is needed or there are too many unstarted games, tables with games that do not attract the minimum players within 15 minutes can be reclaimed at the GM's discretion. Players in the Wild Card event should know the rules to the game being played. Games will not be taught in the Wild Card area. Gamers are encouraged to teach and learn games in the Open Gaming area.

Schedule
Unlike other events, there will be no scheduled rounds. Games can be Started on Friday at 3PM until 12 Midnight, Saturday and Sunday from 9AM until 12 Midnight, and Monday from 9AM until 12noon. On Monday all games must be completed and all score sheets turned in by 2PM.

Pairing
Players are encouraged to play with different opponents as much as possible. Players are encouraged to play a variety of games as much as possible.

Points System
Points are based on the games being seperated into four time classes, by the number of players in the game, and your finishing position as shown in the table below. The cells with "n/a" represent combinations of games/number of players that are disallowed.


Class A: 2.5 hrs Titles 2P 3P 4P 5-6P
80 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Age of Empires III n/a n/a 35 5 40 15 48 17 5
 
Class B: 2.0 hrs Titles 2P 3P 4P 5-6P
64 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Cuba n/a n/a 28 4 32 12 38 14 4
  Leonardo da Vinci n/a n/a 28 4 32 12 38 14 4
  Louis XIV 20 0 28 4 32 12 n/a n/a n/a
  Pillars of the Earth 20 0 28 4 32 12 n/a n/a n/a
  Vegas Showdown n/a n/a 28 4 32 12 38 14 4
 
Class C: 1.5 hrs Titles 2P 3P 4P 5-6P
48 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Alhambra n/a n/a 21 3 24 9 28 10 3
  Blue Moon City 15 0 21 3 24 9 n/a n/a n/a
  Carcassonne 15 0 21 3 24 9 28 10 3
  Notre Dame n/a n/a 21 3 24 9 28 10 3
  Traumfabrik/Hollywood Blockbuster n/a n/a n/a n/a 24 9 28 10 3
  Yspahan n/a n/a 21 3 24 9 n/a n/a n/a
 
Class D: 45 minutes Titles 2P 3P 4P 5-6P
24 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Can't Stop 7 0 10 2 12 4 n/a n/a n/a
  Lost Cities 7 0 n/a n/a n/a n/a n/a n/a n/a
  San Juan 7 0 10 2 12 4 n/a n/a n/a

  • If still tied after all tiebreakers for the game are applied, flip a Euro coin to determine the winner for all tied postions.
  • Points for each title are added together for your total score in the Wild Card event.
  • Tiebreaker will be the most different game titles played.
  • Second tiebreaker will be the *fewest* games played.
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Designer(s): Glenn Drover
Publisher: Pro Ludo
Tropical Games
Boardgamegeek Info: Age of Empires III

Game: Age of Empires III
GM: Cody Sandifer

Description

Scheduled Demo: Friday, 6:30PM (Cody Sandifer)

Number of Players: 3 - 5

Rules Clarifications/Variants:
  1. Standard rules apply, but in making discoveries, players are encouraged to use the following variant -- allow the player attempting a discovery to peek at the tile and to flip it over only if the discovery is successful. If the discovery is unsuccessful, the tile is left face down. Another variant, which is permissible if all players agree, is to compensate failed discovery attempts by allowing the player who failed to place half (rounded) down colonists in the colonist box. Both these variants apply to discovery tiles in the New World, but not to discovery cards that appear later in the game.
  2. Players are also reminded that the rules include a bidding for start player variant for expert players, that is set forth at page 10 of the rules

Tiebreakers:
Use all the tiebreakers set forth in the rules. In the unlikely event that another tiebreaker is needed, break ties in favor of the player with the earlier position on the turn order chart, assuming there would be an additional turn.

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Designer: Dirk Henn
Publisher: Queen
überplay
Boardgamegeek Info: Alhambra
Spiel des Jahres (German game of the year) 2003

Game: Alhambra
GM: Rick Bynaker

Description

Number of Players: 3 - 6

Variants:
Any published expansions to the original game may be used, provided players agree beforehand. Additionally, players are allowed to substitute the "Gardens of Alhambra" game if they desire.

Clarifications:
Newly purchased building tiles are added at the end of the turn, after any redesign has taken place. This means that a redesign placement cannot rely on any newly purchased tiles to be a legal play, but newly purchased tiles can rely on tiles placed during redesign.

If scores are tied at the end of the game, the longest wall will be the first tiebreaker. Most Towers is the second tiebreaker, followed by most Gardens, etc. working up the scoring list.

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Designer(s): Reiner Knizia
Publisher: Fantasy Flight Games
Kosmos (Franckh-Kosmos)
Boardgamegeek Info: Blue Moon City

Game: Blue Moon City
GM: Eric Freeman

Description

Scheduled Demo: Friday, 6:00PM (Eric Freeman)

Number of Players: 2 - 4

Rules/Clarifications: All the standard game rules shall apply.

Tiebreakers: Tie-breakers:

  1. Most offerings
  2. Most crystals
  3. Most dragon scales
  4. Most cards
  5. Euro Coin toss
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Designer(s): Sid Sackson
Publisher: Parker Brothers
Franjos Spieleverlag
Editrice Giochi
Boardgamegeek Info: Can't Stop

Game: Can't Stop
GM: Karl Musser

Description

Number of Players: 2 - 4

Tiebreakers: Second place will be determined by
(1) number of markers on the top rung of the ladder then
(2) closest marker to the top of any single ladder and (3) coin flip.

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Designer(s): Klaus-Jürgen Wrede
Publisher: Hans im Glück
Rio Grande Games
999 Games
Boardgamegeek Info: Carcassonne
Spiel des Jahres (German game of the year) 2001

Game: Carcassonne
GM: JP Roberts III

Description

Number of Players: 2* - 6

Versions/Tiebreakers:
  1. *The Castle can be used if there are only two players. Beyond the rules, the only other tie-breaker is the Euro coin-flip.
  2. 2 - 6 players can play any other version of Carcassonne. Rules are as applicable based on the expansion(s) in use. Tie-breakers are: number of farmers (or hunters).
Clarifications:
  1. Since there are so many expansions and much time could be wasted weeding out tiles from the bag, if the players want to use tiles without paying attention to certain features (like using the Traders & Builders tiles, but ignoring the products), that's fine so long as all players agree.
  2. When laying out the river, either the standard method (start with the spring, draw all tiles, end with the lake), or the fully random method (draw all tiles, whatever happens, happens) is fine, again, so long as all players at the table agree.
  3. Scoring for cities - the "city-by-city, 4 points per city" method is preferred, but, once again, so long as all players at the table agree on the method, whatever goes.
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Designer: Michael Rieneck
Stefan Stadler
Publisher: Rio Grande Games
Eggert-Spiele
Boardgamegeek Info: Cuba

Cuba ("Essen Game")
GM: Tom McCorry 

Description

Scheduled Demo: Friday, 3:00PM (Tom McCorry)

Number of Players: 3 - 5

Rules/Clarifications: Players should use the unique individual sides of the plantation boards as recommended at page 5 of the rules. The variant for experienced players described at page 16 of the rules may be used only if all players agree, otherwise the standard rules shall apply.

Tiebreakers:

Tiebreakers: If players are tied on victory points and money at game end, the tie will be broken based on player turn order from the start player going around the table.

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Designer: Stefano Luperto
Acchittocca
Antonio Tinto
Virginio Gigli
Flaminia Brasini
Publisher: Mayfair Games
Abacus
Tilsit
daVinci games
Lautapelit.fi
Quined White Goblin Games (QWG)
White Goblin Games
Boardgamegeek Info: Leonardo da Vinci
Winner of Tric Trac d'Argent 2006

Game: Leonardo da Vinci
GM: John Weber

Description

Scheduled Demo: Friday, 3:30PM (John Weber)

Number of Players: 3 - 5

Rules Clarifications/Variants:
Players should use the Starting Setup for Expert Players as described at page 8 of the Mayfair English edition rules. Other variants (such as the "Powerful Council" and Marketplace) can be used only if all players agree. Players are reminded that in between the final two "pure research" turns (8 and 9), that completed inventions are not replaced with new ones.

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Designer: Reiner Knizia
Publishers: Kosmos
Rio Grande Games
Tilsit
999 Games
Boardgamegeek Info: Lost Cities
2000 International Gamers Award Winner (General Strategy, 2-Player category)

Game: Lost Cities
GM: Ivan Lawson

Description

Number of Players: 2

Clarifications:
Each game of Lost Cities will consist of three rounds.

Tie-breakers:
If both players are tied for points at the end of three rounds, the winner is the player who outscored his/her opponent in the greatest number of rounds. In the unlikely event that players are still tied, then a fourth round may played or, if the players desire, they may determine the winner with a coin flip or random card draw (if players are short on time and do not wish to play a fourth round).

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Designer: Rüdiger Dorn
Publishers: Rio Grande Games
Alea
Boardgamegeek Info: Louis XIV

Game: Louis XIV
GM: Brian Stallings

Description

Number of Players: 2 - 4 (four is preferred)

All standard game rules from the Rio Grande edition will apply. While four is the optimal number of players for this game, the game can be played with 2, 3 or 4 players. If playing with 2, remember to follow the special rules governing set up for the neutral third player. If playing with 3, remember to give the starting player an extra intrigue card at the start of the fourth turn as compensation for going first in two of the four game turns.

Tie-breakers:
If players are tied after applying all the tiebreakers in the rules, the position will be awarded to the tied player with the most shields (before counting any bonus shields). If still tied, use a coin flip.

Clarifications: The tiebreaker mission card, which can be used once per turn, can only be used to break a tie for first place on a card with the "1" on it. The card is implemented AFTER any intrigue card is played (i.e., players cannot hold back an intrigue card to undo the effect of the tiebreaker mission card).

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Designer: Stefan Feld
Publishers: Rio Grande Games
Alea
Filosofia Editions
Boardgamegeek Info: Notre Dame

Game: Notre Dame
GM: Michelle Hymowitz

Description

Scheduled Demo: Friday, 7:00PM (Michelle Hymowitz)

Number of Players: 3 - 5

All standard game rules shall apply.

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Designers: Michael Rieneck
Stefan Stadler
Publishers: Mayfair Games
Kosmos (Franckh-Kosmos)
999 Games
Devir
Albi
Marektoy
Filosofia Editions
Cappelen
Boardgamegeek Info: Pillars of the Earth

Game: Pillars of the Earth
GM: Raphael Lehrer

Description

Scheduled Demo: Friday, 2:00PM (Raphael Lehrer)

Number of Players: 2 - 4

Rules/Clarifications:
We will be using the official Rio Grande English rules. One clarification is that, to use the three advantage cards that provide an additional resource (one each for stone, wood, and sand) per turn, you do not have to send any workers to the particular location to receive the extra resource. Also, in implementing the event that reduces the number of master builders to two in the following round, remember to place all three of each player's master builders in the bag and then set aside the third one (when drawn) for each affected player, without occupying a spot on the cost track.

Tiebreaker:
If two or more players are tied on VPs and gold, the higher position will go to the player with the most resource cubes (each cube counting one) at the end. if still tied, use a coin flip to break the tie.

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Designer: Andreas Seyfarth
Publishers: Alea
Rio Grande Games
Ravensburger
Boardgamegeek Info: San Juan

Game: San Juan
GM: Karl Musser

Description

Number of Players: 2 - 4

For 2 players, remember that the Governor gets the 1st & 3rd role/action as per the rules & there are other changes from the 3 or 4 player version as stated in the rules.

Version of Game: Rio Grande/Alea 2004

Rules in Use: Rio Grande English edition, including starting Variant on page 11 that balances the seating position. Player 1 draws 5 cards; Player 2 draws 6 cards; Player 3 draws 7 cards; Player 4 draws 8 cards. They each select 4 cards and discard the others.

Game End: Immediately after a building phase when at least one player has 12 buildings

Winner: Most victory points

Tie breakers:
  1. Most cards in hand plus as goods on production buildings
  2. Number of buildings costing 6 points
  3. Number of buildings costing 5 points
  4. Random card draw (using the building cost)
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Designer: Reiner Knizia
Publisher: Hasbro
Boardgamegeek Info: Traumfabrik / Hollywood Blockbuster

Game: Traumfabrik / Hollywood Blockbuster
GM: Eric Freeman

Description

Number of Players: 4 - 5

Rules/Clarifications:
All the standard game rules shall apply.

Tie-breakers:
If at game end two players are tied on total points, the higher finishing position is awarded to the player with the highest value point marker on any single completed movie.

Players should feel free to use either the original (German-Hasbro) game or the more recent, Uberplay edition which goes by the name Hollywood Blockbuster.

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Designer: Henry Stern
Publisher: Avalon Hill (Hasbro)
Boardgamegeek Info: Vegas Showdown
Games Magazine's Game of the Year 2006

Game: Vegas Showdown
GM: Eric Freeman

Description

Number of Players: 3 - 5

Rules/Clarifications:
There is a confirmed (with the game designer) misprint on one of the Sports Book tiles. There should be two "A" tiles and one "B" tile. Before game play, take one of the "B" Sports Book tiles and shuffle it into the "A" pile. If the properly marked "A" Sports Book gets revealed first, replace it with the "B" Sports Book in the "A" pile and then re-shuffle the remaining A tiles.

If the Event card "Lower Prices" is pulled when a Prestige tile is at the minimum bid of 3, that tile is to be discarded and a new one drawn immediately, using a new Event card to determined which stack to pull from.

Tie-breakers: Follow the tiebreakers in the standard rules and, if still tied, resolve any further ties randomly.

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Designer: Sébastien Pauchon
Publisher: Rio Grande Games
Ystari Games
Huch & Friends
Quined White Goblin Games (QWG)
Boardgamegeek Info: Yspahan
A winner of the 2005 Concours International de Créateurs de Jeux de Société
2006 Meeples' Choice Award
Winner of Tric Trac d'Or 2006.

Game: Yspahan
GM: Scott Fisher

Description

Scheduled Demo: Saturday, Noon (Scott Fisher)

Number of players: 3 - 4

Clarifications:
If playing with three, players are reminded to follow the special rules for three player games set forth on the last page of the English Rio Grande edition of the rules.

Tiebreaker:
If two or more players are tied on points, the tie should be broken by
  1. the number of unused camels then
  2. remaining gold and finally
  3. coin flip
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