Euro Quest - Wild Card Tournament
Wanna play a bunch of different games in the same tournament?  Try the Wild Card!
HomeTournamentsCompetitionsGM InfoOther InfoAfter Action RptOutlaw Events20092008

'Wild Card Event' Logo by Rich Shipley

 

 

Wild Card Event Coordinators
Brian Stallings, Scott Fisher,

Demos
Only games that are new to EuroQuest will have scheduled demos. Those are: Le Havre, Roll Through the Ages, Small World and the "Hot New Essen Game," Endeavor.

Description

In addition to 11 specific game tournaments, Euro Quest will also feature a tournament that lets you play up to 15 different games whenever your schedule allows.

Plaques
This year at EQ VII, in the Wild Card Event, the top THREE finishers receive a plaque.

Procedure
An area will be designated for the Wild Card event. To start a game, a player should find an available table in that area and set up one of the games on the Wild Card list. Once the minimum number of players for the game is present, a score sheet should be obtained from the registration desk. Any players arriving within five minutes of this time (up to the maximum) will be allowed to play. A second copy of a game should not be set up until the first has started.

If space is needed or there are too many unstarted games, tables with games that do not attract the minimum players within 15 minutes can be reclaimed at the GM's discretion. Players in the Wild Card event should know the rules to the game being played. Games will not be taught in the Wild Card area. Gamers are encouraged to teach and learn games in the Open Gaming area.

Schedule
Unlike other events, there will be no scheduled rounds. Games can be Started on Thursday at 6 PM until 12 Midnight, Friday and Saturday from 9AM until 12 Midnight, and Sunday from 9AM until 12noon. On Sunday all games must be completed and all score sheets turned in by 2PM.

Pairing
Players are encouraged to play with different opponents as much as possible. Players are encouraged to play a variety of games as much as possible. Players who have accumulated a large number of Wild Card points such that they are highly ranked on the Wild Card leaderboard are encouraged to play with other similarly ranked players.

Points System
Points are based on the games being separated into four time classes, by the number of players in the game, and your finishing position as shown in the table below. The cells with "n/a" represent combinations of games/number of players that are disallowed.


Class A: 2.5 hrs Titles 2P 3P 4P 5-6P
80 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Caylus n/a n/a 35 5 40 15 48 17 5
  LeHavre n/a n/a 35 5 40 15 48 17 5
 
Class B: 2.0 hrs Titles 2P 3P 4P 5-6P
64 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Endeavor n/a n/a 28 4 32 12 38 14 4
  Goa n/a n/a 28 4 32 12 n/a n/a n/a
  Pillars of the Earth 20 0 28 4 32 12 38 14 4
  Small World 20 0 28 4 32 12 38 14 4
 
Class C: 1.5 hrs Titles 2P 3P 4P 5-6P
48 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Alhambra n/a n/a 21 3 24 9 28 10 3
  Roll Through the Ages 15 0 21 3 24 9 n/a n/a n/a
  Stone Age 15 0 21 3 24 9 n/a n/a n/a
  Vegas Showdown n/a n/a 21 3 24 9 28 10 3
  Yspahan n/a n/a 21 3 24 9 n/a n/a n/a
 
Class D: 45 minutes Titles 2P 3P 4P 5-6P
24 points max per title   1st 2nd 1st 2nd 1st 2nd 1st 2nd 3rd
  Can't Stop 7 0 10 2 12 4 n/a n/a n/a
  Dominion 7 0 10 2 12 4 n/a n/a n/a
  Lost Cities 7 0 n/a n/a n/a n/a n/a n/a n/a
  San Juan 7 0 10 2 12 4 n/a n/a n/a

  • If still tied after all tiebreakers for the game are applied, flip a Euro coin to determine the winner for all tied postions.
  • Points for each title are added together for your total score in the Wild Card event.
  • Tiebreaker will be the most different game titles played.
  • Second tiebreaker will be the *fewest* games played.
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Designer: Dirk Henn
Publisher: Queen
überplay
Boardgamegeek Info: Alhambra
Spiel des Jahres (German game of the year) 2003

Game: Alhambra
GM: Legend Dan Hoffman

Description

Number of Players: 3 - 6

Variants:
Any published expansions to the original game may be used, provided players agree beforehand. Additionally, players are allowed to substitute the "Gardens of Alhambra" game if they desire.

Clarifications:
Newly purchased building tiles are added at the end of the turn, after any redesign has taken place. This means that a redesign placement cannot rely on any newly purchased tiles to be a legal play, but newly purchased tiles can rely on tiles placed during redesign.

If scores are tied at the end of the game, the longest wall will be the first tiebreaker. Most Towers is the second tiebreaker, followed by most Gardens, etc. working up the scoring list.

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Designer(s): Sid Sackson
Publisher: Parker Brothers
Franjos Spieleverlag
Editrice Giochi
Boardgamegeek Info: Can't Stop

Game: Can't Stop
GM: Dave Denton

Description

Number of Players: 2 - 4

Tiebreakers: Second place will be determined by
(1) number of markers on the top rung of the ladder then
(2) closest marker to the top of any single ladder and (3) coin flip.

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Designer(s): William Attia
Publisher: Ystari Games
Rio Grande Games
Boardgamegeek Info: Caylus

Game: Caylus
GM: Peter Putnam

Description

Number of Players: 3 - 5

Variant: If all players agree, the Jeweler's Tile may be used. Otherwise, all standard rules shall apply.

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Designer: Donald X. Vaccarino
Publisher: Rio Grande Games
Hans im Glück
Boardgamegeek Info: Dominion

Game: Dominion
GM: David Fair

Description

Number of players: 2 - 4

Rules clarification: Players can use any published cards, including Seaside and the Black Market Promo.

Tiebreak: Ties shall be broken by reverse turn order.

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Designer(s): Rudiger Dorn
Publisher: Hans im Gluck
Rio Grande Games
Boardgamegeek Info: Goa

Game: Goa
GM: Alex Bove

Description

Number of Players: 3 - 4

Rules Clarifications: Tie Breakers: Tie breakers are as follows: 1) Remaining money 2) Fewest points from expedition cards 3) Player position relative to the flag (the player who ends the game with the flag has precedence, then the player closest, clockwise, to the flag-holder, etc.)

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Designers: Uwe Rosenberg
Publishers: Ystari Games
Boardgamegeek Info: LeHavre

Game: LeHavre
GM: Brian Stallings

Description
In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.

After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.

Variants: Because LeHavre is a Class A game, players are expected to play the full version of the game to be eligible for Wild Card points.

Scheduled Demo: 7:30pm Thursday

Number of Players: 3 - 5

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Designers: Reiner Knizia
Publishers: Rio Grande Games
Boardgamegeek Info: Lost Cities

Game: Lost Cities
GM: John Weber

Description

Number of Players: 2

Rules Clarification: Three hands must be completed for an official game. As per the rules, highest aggregate score will determine the winner.

Tiebreaker: If tied on aggregate points, the winner is the player who won the most hands (two out of three). If this still does not break the tie, the players have the option of determining the winner by (a) playing a fourth hand or (b) flipping a coin.

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Designers: Michael Rieneck
Stefan Stadler
Publishers: Mayfair Games
Kosmos (Franckh-Kosmos)
999 Games
Devir
Albi
Marektoy
Filosofia Editions
Cappelen
Boardgamegeek Info: Pillars of the Earth

Game: Pillars of the Earth
GM: John Weber

Description

Number of Players: 2 - 6

Rules/Clarifications:
Players are free to play the regular game (2-4 players) or the new expansion game (which will accommodate 5-6 players).
We will be using the official Rio Grande English rules. One clarification is that, to use the three advantage cards that provide an additional resource (one each for stone, wood, and sand) per turn, you do not have to send any workers to the particular location to receive the extra resource. Also, in implementing the event that reduces the number of master builders to two in the following round, remember to place all three of each player's master builders in the bag and then set aside the third one (when drawn) for each affected player, without occupying a spot on the cost track.
The St. Denis power (duplicating an existing "x" Craftsman at one "x" less) applies only to the printed capability of the Craftsman, and it applies whether or not that Craftsman was used that turn, and the Madonna event has no effect on the use of the St. Denis power.

Tiebreaker:
If two or more players are tied on VPs and gold, the higher position will go to the player with the most resource cubes (each cube counting one) at the end. if still tied, use a coin flip to break the tie.

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Designers: Matt Leacock
Publishers: Gen X Games
Gryphon Games
New Games Order, LLC.
Pegasus Spiele
Quined White Goblin Games (QWG)
Boardgamegeek Info: Roll Through the Ages

Game: Roll Through the Ages
GM: Legend Dan Hoffman

Description
A civilization-building game with dice.

Special Rules/Variants: If all players agree, published variants such as the Late Bronze World game may be used. Otherwise, all standard game rules shall apply.

Number of Players: 2-4

Scheduled Demo: 9PM Thursday

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Designer: Andreas Seyfarth
Publishers: Alea
Rio Grande Games
Ravensburger
Boardgamegeek Info: San Juan

Game: San Juan
GMs: Karl Musser and Scott Fisher

Description

Number of Players: 2 - 4

For 2 players, remember that the Governor gets the 1st & 3rd role/action as per the rules & there are other changes from the 3 or 4 player version as stated in the rules.

Version of Game: Rio Grande/Alea 2004

Rules in Use: Rio Grande English edition, including starting Variant on page 11 that balances the seating position. Player 1 draws 5 cards; Player 2 draws 6 cards; Player 3 draws 7 cards; Player 4 draws 8 cards. They each select 4 cards and discard the others.

Game End: Immediately after a building phase when at least one player has 12 buildings

Winner: Most victory points

Tie breakers:
  1. Most cards in hand plus as goods on production buildings
  2. Number of buildings costing 6 points
  3. Number of buildings costing 5 points
  4. Random card draw (using the building cost)
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Designer: Philippe Keyaerts
Publisher: Days of Wonder
Boardgamegeek Info: Small World

Game: Small World
GM: Cody Sandifer

Description
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs (and even humans) who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Rules/Clarifications: The Cursed! and Grand Dames expansions may be used if they are released in time for the convention and all players agree to their use. Note also that an extensive FAQ for Small World can be found on BoardGameGeek. This FAQ is considered to be official for the purposes of this tournament.

Tiebreaker: As stated in the rules, in the case of a tie, the player with the most Race tokens (Active + In Decline) still on the board is the winner. If there is still a tie, the player closest in turn order to the start player wins the game.

Scheduled Demo: 7PM Thursday

Number of Players: 2 - 5

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Designer: Bernd Brunnhofer
Michael Tummelhofer
Publisher: Rio Grande Games
Hans im Glück
999 Games
Boardgamegeek Info: Stone Age

Game: Stone Age
GM: Brian Stallings

Description

Number of Players: 2 - 4

All standard game rules shall apply.

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Designer: Henry Stern
Publisher: Avalon Hill (Hasbro)
Boardgamegeek Info: Vegas Showdown
Games Magazine's Game of the Year 2006

Game: Vegas Showdown
GM: Eric Freeman

Description

Number of Players: 3 - 5

Rules/Clarifications:
There is a confirmed (with the game designer) misprint on one of the Sports Book tiles. There should be two "A" tiles and one "B" tile. Before game play, take one of the "B" Sports Book tiles and shuffle it into the "A" pile. If the properly marked "A" Sports Book gets revealed first, replace it with the "B" Sports Book in the "A" pile and then re-shuffle the remaining A tiles.

If the Event card "Lower Prices" is pulled when a Prestige tile is at the minimum bid of 3, that tile is to be discarded and a new one drawn immediately, using a new Event card to determined which stack to pull from.

Tie-breakers: Follow the tiebreakers in the standard rules and, if still tied, resolve any further ties randomly.

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Designer: Sébastien Pauchon
Publisher: Rio Grande Games
Ystari Games
Huch & Friends
Quined White Goblin Games (QWG)
Boardgamegeek Info: Yspahan
A winner of the 2005 Concours International de Créateurs de Jeux de Société
2006 Meeples' Choice Award
Winner of Tric Trac d'Or 2006.

Game: Yspahan
GM: Scott Fisher

Description

Number of players: 3 - 4

Clarifications:
If playing with three, players are reminded to follow the special rules for three player games set forth on the last page of the English Rio Grande edition of the rules.

Tiebreaker:
If two or more players are tied on points, the tie should be broken by
  1. the number of unused camels then
  2. remaining gold and finally
  3. coin flip
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Designer: Carl de Visser
Jarratt Gray
Publisher: Ystari Games
Z-Man Games
Boardgamegeek Info: Endeavor

Game: Endeavor (Hot New Essen Game)
GM: Tom McCorry

Description
In Endeavor, you represent a European empire colonizing the Mediterranean and shipping to all parts of the world to increase the empire's glory and status in Industry, Culture, Finance and Politics. When a region opens up (i.e. the shipping lanes are full) a player can colonize, attack or retrieve resources from that region. The game plays easily as each turn a player builds a building giving him a special action or increasing one of his main statistics, and gets a number of people with which to activate buildings for special actions (Ship, Move, Attack, Draw or Recycle). Increased skill in Politics allow the player to hold cards that help increase his statistics and glory.

Number of players: 3 - 5

Scheduled Demo: 5:30pm Friday

Tie-breaker: If two or more players are tied with the same number of points, award the position to the tied player with the most unused tokens not counting for points (i.e., extra population tokens in harbor, unused action chips, and status track spaces that did not yield points). If still tied, award the position to the player who would have the most population tokens in the harbor had the game done to another turn (after paying the salary of any tokens in buildings). Finally, in the event this does not break the tie, use a coin flip.

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