In addition to 12 specific game tournaments, Euro Quest will also feature a tournament that lets you play up to 15 different games whenever your schedule allows.
PlaquesThe top three finishers (see points system) will receive a plaque.
ProcedureAn area will be designated for the Wild Card event. To start a game, a player should find an available table in that area and set up one of the games on the Wild Card list. Once the minimum number of players for the game is present, a score sheet should be obtained from the registration desk. Any players arriving within five minutes of this time (up to the maximum) will be allowed to play. A second copy of a game should not be set up until the first has started.
If space is needed or there are too many unstarted games, tables with games that do not attract the minimum players within 15 minutes can be reclaimed at the GM's discretion. Players in the Wild Card event should know the rules to the game being played. Games will not be taught in the Wild Card area. Gamers are encouraged to teach and learn games in the Open Gaming area.
Schedule Unlike other events, there will be no scheduled rounds. Games can be Started on Thursday at 4 PM until 12 Midnight, Friday and Saturday from 9AM until 12 Midnight, and Sunday from 9AM until 12noon. On Sunday all games must be completed and all score sheets turned in by 2PM.
PairingPlayers are encouraged to play with different opponents as much as possible. Players are encouraged to play a variety of games as much as possible. Players who have accumulated a large number of Wild Card points such that they are highly ranked on the Wild Card leaderboard are encouraged to play with other similarly ranked players.
Points SystemPoints are based on the games being separated into four time classes, by the number of players in the game, and your finishing position as shown in the table below. The cells with "n/a" represent combinations of games/number of players that are disallowed.
Class A: 2.5 hrs
Titles
2P
3P
4P
5-6P
80 points max per title
1st
2nd
3rd
Automobile
n/a
35
5
40
15
48
17
Merchants & Marauders
Troyes
Class B: 2.0 hrs
64 points max per title
Endeavor
28
4
32
12
38
14
Egizia
Navegador
Class C: 1.5 hrs
48 points max per title
Alhambra
21
3
24
9
10
Carcassonne
0
Race for the Galaxy
Vegas Showdown
Class D: 45 minutes
5+
24 points max per title
Can't Stop
7
2
Eminent Domain
Lost Cities
Roll Through the Ages
7 Wonders
Game: Alhambra GM: Rick Bynaker
Number of Players: 3 - 6
Variants: Any published expansions to the original game may be used, provided players agree beforehand. Additionally, players are allowed to substitute the "Gardens of Alhambra" game if they desire.
Clarifications: Newly purchased building tiles are added at the end of the turn, after any redesign has taken place. This means that a redesign placement cannot rely on any newly purchased tiles to be a legal play, but newly purchased tiles can rely on tiles placed during redesign.
If scores are tied at the end of the game, the longest wall will be the first tiebreaker. Most Towers is the second tiebreaker, followed by most Gardens, etc. working up the scoring list.
Game: Automobile GM: Todd Heidenreich
Number of Players: 3 - 5
All standard game rules apply. Players may use either edition of the game.
TOP
Game: Can't Stop GM: Brian Stallings
Number of Players: 2 - 4
Tiebreakers: Second place will be determined by (1) number of markers on the top rung of the ladder then (2) closest marker to the top of any single ladder and (3) coin flip.
Game: Carcassonne GM: Norman Rule
Number of Players: 2 - 5
Variant: Players are free to use any published variant in the Carcassone series. If players cannot agree, the default will be the standard version.
Game: Egizia GM: Eric Freeman Demo: 4 PM Friday
Rules Clarifications:
Rules changes for tournament play:
Number of players: 3 - 4
Tie-breaker: Follow the tiebreakers in the standard rules and, if still tied, resolve ties randomly.
Game: Endeavor GM: Tom McCorry
Number of players: 3 - 5
Tie-breaker: If two or more players are tied with the same number of points, award the position to the tied player with the most unused tokens not counting for points (i.e., extra population tokens in harbor, unused action chips, and status track spaces that did not yield points). If still tied, award the position to the player who would have the most population tokens in the harbor had the game done to another turn (after paying the salary of any tokens in buildings). Finally, in the event this does not break the tie, use a coin flip.
Game: Lost Cities GM: Ivan Lawson
Number of Players: 2
Rules Clarification: Three hands must be completed for an official game. As per the rules, highest aggregate score will determine the winner.
Tiebreaker: If tied on aggregate points, the winner is the player who won the most hands (two out of three). If this still does not break the tie, the players have the option of determining the winner by (a) playing a fourth hand or (b) flipping a coin.
Game: Merchants & Marauders GM: Victor Hutcherson Demo: 6:30pm Friday
Number of Players: 3-4
Game: Navegador GM: Anni Foasberg Demo: 3:30 pm Thursday
All standard game rules apply. Please see designer's FAQ for rules that are often misplayed.
Number of Players: 3-5
Game: Race For The Galaxy GM: Doug Faust
Special Rules: All games must include the base set. Players can use any of the three published expansions upon agreement of all the players. Additionally, players can agree whether or not to use the goal placards, takeover rules, or prestige rules. Games of more than four players using the extra action card sets included in the expansion are permissible.
Number of Players: 2-6
Game: Roll Through the Ages GM: Legend Dan Hoffman
Special Rules/Variants: If all players agree, published variants such as the Late Bronze World game may be used. Otherwise, all standard game rules shall apply.
Number of Players: 2-4
Game: Troyes GM: John Weber Demo: 5 PM Thursday
All standard games rules shall apply. The bonus Promo cards released in the spring of 2011 may be used if all players agree.
Number of Players: 3 - 4
Game: Vegas Showdown GM: Eric Freeman
Rules/Clarifications:There is a confirmed (with the game designer) misprint on one of the Sports Book tiles. There should be two "A" tiles and one "B" tile. Before game play, take one of the "B" Sports Book tiles and shuffle it into the "A" pile. If the properly marked "A" Sports Book gets revealed first, replace it with the "B" Sports Book in the "A" pile and then re-shuffle the remaining A tiles.If the Event card "Lower Prices" is pulled when a Prestige tile is at the minimum bid of 3, that tile is to be discarded and a new one drawn immediately, using a new Event card to determined which stack to pull from.
Tie-breakers: Follow the tiebreakers in the standard rules and, if still tied, resolve any further ties randomly.
Game: 7 Wonders GM: Michelle Hymowitz
Special Rules: The leaders variant will be allowed for Wild Card event games
Number of players: 3-7
Game: Eminent Domain -- Hot New Essen Game GM: Don Poletti
During the game players gain influence throughout the universe by expanding their empire, doing research, and trading. You will Survey to find planets, Colonize them or use Warfare to incorporate them into your empire and gain access to their abilities and influence, Produce and Trade resources, and study these planets to Research new technologies. The player whose empire has the most influence at the end of the game will rule the galaxy!
Special Rules: Standard game rules shall apply, but -- if all players agree -- either the three-player extended game variant, or the learning game variant, are permitted. Games with expansions and add-ons like the Bonus Planets and Kickstarter Promo cards will be permitted only if all players agree.
Number of players: 2-4
Scheduled Demo: 11 AM Friday