** All of this info is from EQ V (2007) **
In addition to 11 specific game tournaments, Euro Quest will also feature a tournament that lets you play up to 15 different games whenever your schedule allows.
Of these fifteen games, fourteen are known well ahead of time with the fifteenth being selected from the new releases as featured at Essen (courtesy of Tom McCorry). As soon as we have made that selection, it will appear on this page.
PlaquesThis year at EQ V, in the Wild Card Event, the top TWO finishers receive a plaque.
ProcedureAn area will be designated for the Wild Card event. To start a game, a player should find an available table in that area and set up one of the games on the Wild Card list. Once the minimum number of players for the game is present, a score sheet should be obtained from the registration desk. Any players arriving within five minutes of this time (up to the maximum) will be allowed to play. A second copy of a game should not be set up until the first has started.
If space is needed or there are too many unstarted games, tables with games that do not attract the minimum players within 15 minutes can be reclaimed at the GM's discretion. Players in the Wild Card event should know the rules to the game being played. Games will not be taught in the Wild Card area. Gamers are encouraged to teach and learn games in the Open Gaming area.
ScheduleUnlike other events, there will be no scheduled rounds. Games can be Started on Friday at 3PM until 12 Midnight, Saturday and Sunday from 9AM until 12 Midnight, and Monday from 9AM until 12noon. On Monday all games must be completed and all score sheets turned in by 2PM.
PairingPlayers are encouraged to play with different opponents as much as possible. Players are encouraged to play a variety of games as much as possible.
Points SystemPoints are based on the games being seperated into four time classes, by the number of players in the game, and your finishing position as shown in the table below. The cells with "n/a" represent combinations of games/number of players that are disallowed.
Game: Age of Empires III GM: Cody Sandifer
Scheduled Demo: Friday, 6:30PM (Cody Sandifer)
Number of Players: 3 - 5
Tiebreakers: Use all the tiebreakers set forth in the rules. In the unlikely event that another tiebreaker is needed, break ties in favor of the player with the earlier position on the turn order chart, assuming there would be an additional turn.
Game: Alhambra GM: Rick Bynaker
Number of Players: 3 - 6
Variants: Any published expansions to the original game may be used, provided players agree beforehand. Additionally, players are allowed to substitute the "Gardens of Alhambra" game if they desire.
Clarifications: Newly purchased building tiles are added at the end of the turn, after any redesign has taken place. This means that a redesign placement cannot rely on any newly purchased tiles to be a legal play, but newly purchased tiles can rely on tiles placed during redesign.
If scores are tied at the end of the game, the longest wall will be the first tiebreaker. Most Towers is the second tiebreaker, followed by most Gardens, etc. working up the scoring list.
Game: Blue Moon City GM: Eric Freeman
Scheduled Demo: Friday, 6:00PM (Eric Freeman)
Number of Players: 2 - 4
Rules/Clarifications: All the standard game rules shall apply.
Tiebreakers: Tie-breakers:
Game: Can't Stop GM: Karl Musser
Tiebreakers: Second place will be determined by (1) number of markers on the top rung of the ladder then (2) closest marker to the top of any single ladder and (3) coin flip.
Game: Carcassonne GM: JP Roberts III
Number of Players: 2* - 6
Cuba ("Essen Game") GM: Tom McCorry
Scheduled Demo: Friday, 3:00PM (Tom McCorry)
Rules/Clarifications: Players should use the unique individual sides of the plantation boards as recommended at page 5 of the rules. The variant for experienced players described at page 16 of the rules may be used only if all players agree, otherwise the standard rules shall apply.
Tiebreakers:
Game: Leonardo da Vinci GM: John Weber
Scheduled Demo: Friday, 3:30PM (John Weber)
Rules Clarifications/Variants:Players should use the Starting Setup for Expert Players as described at page 8 of the Mayfair English edition rules. Other variants (such as the "Powerful Council" and Marketplace) can be used only if all players agree. Players are reminded that in between the final two "pure research" turns (8 and 9), that completed inventions are not replaced with new ones.
Game: Lost Cities GM: Ivan Lawson
Number of Players: 2
Clarifications:Each game of Lost Cities will consist of three rounds.
Tie-breakers:If both players are tied for points at the end of three rounds, the winner is the player who outscored his/her opponent in the greatest number of rounds. In the unlikely event that players are still tied, then a fourth round may played or, if the players desire, they may determine the winner with a coin flip or random card draw (if players are short on time and do not wish to play a fourth round).
Game: Louis XIV GM: Brian Stallings
Number of Players: 2 - 4 (four is preferred)
All standard game rules from the Rio Grande edition will apply. While four is the optimal number of players for this game, the game can be played with 2, 3 or 4 players. If playing with 2, remember to follow the special rules governing set up for the neutral third player. If playing with 3, remember to give the starting player an extra intrigue card at the start of the fourth turn as compensation for going first in two of the four game turns.
Tie-breakers:If players are tied after applying all the tiebreakers in the rules, the position will be awarded to the tied player with the most shields (before counting any bonus shields). If still tied, use a coin flip.
Clarifications: The tiebreaker mission card, which can be used once per turn, can only be used to break a tie for first place on a card with the "1" on it. The card is implemented AFTER any intrigue card is played (i.e., players cannot hold back an intrigue card to undo the effect of the tiebreaker mission card).
Game: Notre Dame GM: Michelle Hymowitz
Scheduled Demo: Friday, 7:00PM (Michelle Hymowitz)
All standard game rules shall apply.
Game: Pillars of the Earth GM: Raphael Lehrer
Scheduled Demo: Friday, 2:00PM (Raphael Lehrer)
Rules/Clarifications:We will be using the official Rio Grande English rules. One clarification is that, to use the three advantage cards that provide an additional resource (one each for stone, wood, and sand) per turn, you do not have to send any workers to the particular location to receive the extra resource. Also, in implementing the event that reduces the number of master builders to two in the following round, remember to place all three of each player's master builders in the bag and then set aside the third one (when drawn) for each affected player, without occupying a spot on the cost track.
Tiebreaker:If two or more players are tied on VPs and gold, the higher position will go to the player with the most resource cubes (each cube counting one) at the end. if still tied, use a coin flip to break the tie.
Game: San Juan GM: Karl Musser
For 2 players, remember that the Governor gets the 1st & 3rd role/action as per the rules & there are other changes from the 3 or 4 player version as stated in the rules.
Version of Game: Rio Grande/Alea 2004
Rules in Use: Rio Grande English edition, including starting Variant on page 11 that balances the seating position. Player 1 draws 5 cards; Player 2 draws 6 cards; Player 3 draws 7 cards; Player 4 draws 8 cards. They each select 4 cards and discard the others.
Game End: Immediately after a building phase when at least one player has 12 buildings
Winner: Most victory points
Game: Traumfabrik / Hollywood Blockbuster GM: Eric Freeman
Number of Players: 4 - 5
Rules/Clarifications:All the standard game rules shall apply.
Tie-breakers:If at game end two players are tied on total points, the higher finishing position is awarded to the player with the highest value point marker on any single completed movie.
Players should feel free to use either the original (German-Hasbro) game or the more recent, Uberplay edition which goes by the name Hollywood Blockbuster.
Game: Vegas Showdown GM: Eric Freeman
Rules/Clarifications:There is a confirmed (with the game designer) misprint on one of the Sports Book tiles. There should be two "A" tiles and one "B" tile. Before game play, take one of the "B" Sports Book tiles and shuffle it into the "A" pile. If the properly marked "A" Sports Book gets revealed first, replace it with the "B" Sports Book in the "A" pile and then re-shuffle the remaining A tiles.If the Event card "Lower Prices" is pulled when a Prestige tile is at the minimum bid of 3, that tile is to be discarded and a new one drawn immediately, using a new Event card to determined which stack to pull from.
Tie-breakers: Follow the tiebreakers in the standard rules and, if still tied, resolve any further ties randomly.
Game: Yspahan GM: Scott Fisher
Scheduled Demo: Saturday, Noon (Scott Fisher)
Number of players: 3 - 4
Clarifications:If playing with three, players are reminded to follow the special rules for three player games set forth on the last page of the English Rio Grande edition of the rules.