In addition to 11 specific game tournaments, Euro Quest will also feature a tournament that lets you play up to 15 different games whenever your schedule allows.
PlaquesThis year at EQ VII, in the Wild Card Event, the top THREE finishers receive a plaque.
ProcedureAn area will be designated for the Wild Card event. To start a game, a player should find an available table in that area and set up one of the games on the Wild Card list. Once the minimum number of players for the game is present, a score sheet should be obtained from the registration desk. Any players arriving within five minutes of this time (up to the maximum) will be allowed to play. A second copy of a game should not be set up until the first has started.
If space is needed or there are too many unstarted games, tables with games that do not attract the minimum players within 15 minutes can be reclaimed at the GM's discretion. Players in the Wild Card event should know the rules to the game being played. Games will not be taught in the Wild Card area. Gamers are encouraged to teach and learn games in the Open Gaming area.
Schedule Unlike other events, there will be no scheduled rounds. Games can be Started on Thursday at 6 PM until 12 Midnight, Friday and Saturday from 9AM until 12 Midnight, and Sunday from 9AM until 12noon. On Sunday all games must be completed and all score sheets turned in by 2PM.
PairingPlayers are encouraged to play with different opponents as much as possible. Players are encouraged to play a variety of games as much as possible. Players who have accumulated a large number of Wild Card points such that they are highly ranked on the Wild Card leaderboard are encouraged to play with other similarly ranked players.
Points SystemPoints are based on the games being separated into four time classes, by the number of players in the game, and your finishing position as shown in the table below. The cells with "n/a" represent combinations of games/number of players that are disallowed.
Game: Alhambra GM: Legend Dan Hoffman
Number of Players: 3 - 6
Variants: Any published expansions to the original game may be used, provided players agree beforehand. Additionally, players are allowed to substitute the "Gardens of Alhambra" game if they desire.
Clarifications: Newly purchased building tiles are added at the end of the turn, after any redesign has taken place. This means that a redesign placement cannot rely on any newly purchased tiles to be a legal play, but newly purchased tiles can rely on tiles placed during redesign.
If scores are tied at the end of the game, the longest wall will be the first tiebreaker. Most Towers is the second tiebreaker, followed by most Gardens, etc. working up the scoring list.
Game: Can't Stop GM: Dave Denton
Number of Players: 2 - 4
Tiebreakers: Second place will be determined by (1) number of markers on the top rung of the ladder then (2) closest marker to the top of any single ladder and (3) coin flip.
Game: Caylus GM: Peter Putnam
Number of Players: 3 - 5
Variant: If all players agree, the Jeweler's Tile may be used. Otherwise, all standard rules shall apply.
TOP
Game: Dominion GM: David Fair
Number of players: 2 - 4
Rules clarification: Players can use any published cards, including Seaside and the Black Market Promo.
Tiebreak: Ties shall be broken by reverse turn order.
Game: Goa GM: Alex Bove
Number of Players: 3 - 4
Game: LeHavre GM: Brian Stallings
After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
Variants: Because LeHavre is a Class A game, players are expected to play the full version of the game to be eligible for Wild Card points.
Scheduled Demo: 7:30pm Thursday
Game: Lost Cities GM: John Weber
Number of Players: 2
Rules Clarification: Three hands must be completed for an official game. As per the rules, highest aggregate score will determine the winner.
Tiebreaker: If tied on aggregate points, the winner is the player who won the most hands (two out of three). If this still does not break the tie, the players have the option of determining the winner by (a) playing a fourth hand or (b) flipping a coin.
Game: Pillars of the Earth GM: John Weber
Number of Players: 2 - 6
Rules/Clarifications: Players are free to play the regular game (2-4 players) or the new expansion game (which will accommodate 5-6 players). We will be using the official Rio Grande English rules. One clarification is that, to use the three advantage cards that provide an additional resource (one each for stone, wood, and sand) per turn, you do not have to send any workers to the particular location to receive the extra resource. Also, in implementing the event that reduces the number of master builders to two in the following round, remember to place all three of each player's master builders in the bag and then set aside the third one (when drawn) for each affected player, without occupying a spot on the cost track. The St. Denis power (duplicating an existing "x" Craftsman at one "x" less) applies only to the printed capability of the Craftsman, and it applies whether or not that Craftsman was used that turn, and the Madonna event has no effect on the use of the St. Denis power.
Tiebreaker:If two or more players are tied on VPs and gold, the higher position will go to the player with the most resource cubes (each cube counting one) at the end. if still tied, use a coin flip to break the tie.
Game: Roll Through the Ages GM: Legend Dan Hoffman
Special Rules/Variants: If all players agree, published variants such as the Late Bronze World game may be used. Otherwise, all standard game rules shall apply.
Number of Players: 2-4
Scheduled Demo: 9PM Thursday
Game: San Juan GMs: Karl Musser and Scott Fisher
For 2 players, remember that the Governor gets the 1st & 3rd role/action as per the rules & there are other changes from the 3 or 4 player version as stated in the rules.
Version of Game: Rio Grande/Alea 2004
Rules in Use: Rio Grande English edition, including starting Variant on page 11 that balances the seating position. Player 1 draws 5 cards; Player 2 draws 6 cards; Player 3 draws 7 cards; Player 4 draws 8 cards. They each select 4 cards and discard the others.
Game End: Immediately after a building phase when at least one player has 12 buildings
Winner: Most victory points
Game: Small World GM: Cody Sandifer
Rules/Clarifications: The Cursed! and Grand Dames expansions may be used if they are released in time for the convention and all players agree to their use. Note also that an extensive FAQ for Small World can be found on BoardGameGeek. This FAQ is considered to be official for the purposes of this tournament.
Tiebreaker: As stated in the rules, in the case of a tie, the player with the most Race tokens (Active + In Decline) still on the board is the winner. If there is still a tie, the player closest in turn order to the start player wins the game.
Scheduled Demo: 7PM Thursday
Number of Players: 2 - 5
Game: Stone Age GM: Brian Stallings
All standard game rules shall apply.
Game: Vegas Showdown GM: Eric Freeman
Rules/Clarifications:There is a confirmed (with the game designer) misprint on one of the Sports Book tiles. There should be two "A" tiles and one "B" tile. Before game play, take one of the "B" Sports Book tiles and shuffle it into the "A" pile. If the properly marked "A" Sports Book gets revealed first, replace it with the "B" Sports Book in the "A" pile and then re-shuffle the remaining A tiles.If the Event card "Lower Prices" is pulled when a Prestige tile is at the minimum bid of 3, that tile is to be discarded and a new one drawn immediately, using a new Event card to determined which stack to pull from.
Tie-breakers: Follow the tiebreakers in the standard rules and, if still tied, resolve any further ties randomly.
Game: Yspahan GM: Scott Fisher
Number of players: 3 - 4
Clarifications:If playing with three, players are reminded to follow the special rules for three player games set forth on the last page of the English Rio Grande edition of the rules.
Game: Endeavor (Hot New Essen Game) GM: Tom McCorry
Number of players: 3 - 5
Scheduled Demo: 5:30pm Friday
Tie-breaker: If two or more players are tied with the same number of points, award the position to the tied player with the most unused tokens not counting for points (i.e., extra population tokens in harbor, unused action chips, and status track spaces that did not yield points). If still tied, award the position to the player who would have the most population tokens in the harbor had the game done to another turn (after paying the salary of any tokens in buildings). Finally, in the event this does not break the tie, use a coin flip.