Euro Quest - Hot New Game Tournament
Back for it's second year is last year's Hot New Game.
HomeTournamentsCompetitionsGM InfoOther InfoAfter Action RptOutlaw Events20092008

Designer: Thomas Lehmann
Publishers: Rio Grande Games
Abacus
Ystari Games
Boardgamegeek Info: Race For The Galaxy
GameMaster(s)
GM: Rob Kircher Assistant GM: OPEN

Schedule
Demo 11:30 AM Saturday
H 1 12:00 PM - 1:30 PM Saturday
H 2 10:30 PM - 12:00 AM Saturday
H 3 9:00 AM - 10:30 AM Sunday
E 1 11:00 AM -12:30 PM Sunday
E 2 12:30 PM - 2:00 PM Sunday

Please see the full schedule here.

Plaque(s)
The top two finishers in the Final will receive a plaque.

Number of players per game
4 (preferred), we may have some 3-player games, as needed.

Description
Also known as 'San Juan on steroids', Race for the Galaxy boldly takes the mechanism to new frontiers not just thematically. Familiar is the use of cards not only as the building but also as the coins to build them. The planets you colonize or develop now have so many options you will need a reference card (included!) to understand them all. San Juan in space!

Tournament Rules:
1. Starting hands will be dealt randomly rather than preset start hands.

2. As per 'Timing' issues in rules most play can and should be performed simultaneously to expedite the game. However, actions will be performed clockwise in order of starting home planets when the remaining card supply will require a reshuffle, when VP chips could potentially run out in a 'Consume' phase (trigger game end), or when a settle/develop could trigger game end.

3. Heats will use the basic game (default). We will try to accommodate those who wish to play with one or both expansions by grouping them together.

Elimination Rounds:
Unless we have more than 6 double winners, the E1 will be the final using both expansions. If we have a semi, then top 16 advance (must have at least 1 win in the heats), and the 4 semifinal winners advance to a final.

Tiebreakers
If two players are tied on VPs, the tie will be broken (as per the rules) on cards in hand and on production worlds. Further ties shall be broken by lowest number starting world.