Euro Quest - Ticket to Ride Combo Tournament
Why has it got to be built? It's a railroad. You've got to build railroads (TTR at EQ 2011...8th year)
HomeTournamentsCompetitionsEQ PresentsGM InfoOpen GamingVendorsOther Information20112010200920082003-2007


Designer: Alan R. Moon
Publisher: AMIGO Spiel
Rio Grande Games
Boardgamegeek Info: Ticket to Ride
Ticket to Ride USA 1910
Ticket to Ride Europe
Ticket to Ride Märklin
TTR: Spiel des Jahres (German game of the year) 2004
TTR-Europe: 2005 International Gamers Award Winner
(General Strategy, Multi-Player category)
GameMaster(s)
GM: Marcy Morelli, Ass't GM: Brian Mongold

Schedule
Demo 6 PM Friday
H1 6:30 PM - 8 PM Friday
H2 7:30 PM - 9:00 PM Saturday
H3 9:00 AM - 10:30 AM Sunday
E1 11:30 AM - 1 PM Sunday
E2 1:30 PM - 3:00 PM Sunday

Please see the full schedule here.

Plaque(s)
The top two players from the Final will receive a plaque.

Event Description
Ticket To Ride is a series of award-winning games of cross-country train adventure. Players collect cards of various colors of train cars that enable them to claim railway routes connecting cities. Each tries to connect the cities on his or her secret destination tickets. The rules are very easy to teach. Games are often tight, with delightful tension about whether to build now and reveal your intentions or wait until you have everything you need to connect your cities.

Game Versions

Any of the following versions may be played during the regular heats. The GM will attempt to match up players with their preferred version when this is feasible. Elimination rounds will use the 1910 Mega game.

Ticket to Ride U.S. (Original)
Alan R. Moon's Ticket to Ride debuted in April 2004 and subsequently won game of the year awards in Germany, France, Spain, Japan and a host of other countries.

Ticket to Ride U.S. - 1910 Mega Game
This version uses the same board but has many more tickets available and gives a 15-point bonus for most tickets completed in addition to the familiar 10-point bonus for longest continuous route.

Ticket to Ride Europe
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe. Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate!

Ticket to Ride Europa 1912
This expansion adds 55 new tickets that can be played with the Europe map to create three new variants: Europe Expanded, Big Cities of Europe, and Mega Europe. This version also introduces a new game mechanism that can be played with any of the Ticket to Ride maps -- Warehouses & Depots.

Ticket to Ride Marklin
From the Bavarian countryside to the great Hanseatic ports of the North, the Ticket to Ride Märklin edition takes you on an unforgettable rail trip across Germany! The board for the Märklin Edition is based on a map of Germany and adds Passengers and Merchandise to the familiar features of the game.

Number of Players
Most games will be played with 4 players, resorting to 5-player games only as needed. Players will randomly select turn order and seating order at the start of each game since turn order is a tie-breaker (See below). At the start of each game, players must check that they have exactly 45 trains in their color. The number of train cars, train cards and destination tickets a player has is public knowledge.

Elimination Rounds
  1. A 16 player semi-final will be held, consisting of four 4-player games.
  2. All two and three game winners will advance automatically. Remaining seats will be filled by one-game winners as ranked in order of their second best finish. In the event that not enough winners are available to play in the semi-final, the closest second-place players will advance to fill the tables. Two- and three-game winners will be spread out as evenly as possible over the four tables.
  3. Winners of the semi-final games will advance to a four-player final. If any of these winners are not able to play in the final, one or two closest second-place players will also advance to the final. "Closest" is defined by the percentage of the winner's score the player in second place had, not by the difference between the highest score and the second-highest score.

Rules Version
The tournament will use the official Ticket to Ride rules as published by Days of Wonder.

Rules Clarifications/Notes
  1. Make sure each player has the correct number of trains at the start (45 for U.S. or Europe). The game is shipped with extra pieces, and some pieces may have been misplaced over time.
  2. Be sure to replace a drawn face-up Train Card before drawing a second Train Card. If this action reveals a third locomotive, the available cards must be flushed immediately.
  3. After all players have chosen what tickets to keep at the start of the game, the remaining tickets will be shuffled well. Note that some versions of the game require any initial tickets that are discarded to be removed from the game. After that, there will be no discard deck for tickets. Discarded tickets are placed at the bottom of the pile as they are discarded.
  4. Discarded Train Cards must be reshuffled and put into play as soon as the last card is drawn (not when the next card is required).
  5. Be sure to shuffle the Train cards thoroughly (because they are discarded in sets).

Tie Breakers
The following tiebreakers will be used to determine finish order within a game:
  1. Total Score
  2. Player who has completed the most destination tickets
  3. Player with the Longest Continuous Path Card
  4. Reverse Turn Order

Time Limit Adjucation
Each heat will last 90 minutes. The GM intends to be available to adjudicate unfinished games promptly at the 90-minute mark. Adjudication will be based on likely outcomes, not only on current scores.