Euro Quest - Settlers of Catan Tournament
Get your Ritters ready, there's a Settlers tournament again at EQ (VII)...7th year
HomeTournamentsCompetitionsGM InfoOther InfoAfter Action RptOutlaw Events20092008

Designer: Klaus Teuber
Publisher: Kosmos
Mayfair Games
Boardgamegeek Info: Settlers of Catan
Spiel des Jahres (German game of the year) 1995
1st Place - Deutscher SpielePreis 1995
GameMaster(s)
GM: Brian Reynolds, Ass't GM: Doug Kaufman

Schedule
Demo 3:30 PM - 4 PM Thursday
H 1 4 PM - 5:30 PM Thursday
H 2 12:00 PM - 1:30 PM Saturday
H 3 6:30 PM - 8 PM Saturday
E 1 10:30 PM -12:30 PM Saturday
E 2 2:00 PM - 4:00 PM Sunday

Please see the full schedule here.

Plaques
The top two finishers in the final will receive a plaque.

Event Description

Rules Version / Common Mistakes / Special Rules:
  1. Mayfair rules will be in force with no deviations unless herein stated.
  2. If every player cannot get a resource of a particular type, no player gets any.
  3. You can only win on your own turn.
  4. Development cards may be played before you roll.
  5. You may use a port to trade on the same turn you build a settlement there.
  6. Victory point cards in your hand at the end of the game do count towards your final scoring for the purpose of determining 2nd/3rd/4th place in the game.
  7. Trading clarifications per Klaus Teuber:
    1. You cannot trade a player a resource "for nothing".
    2. No single trade can include the same resource on both sides -- that is, you cannot trade "a wood" for "a wood and a sheep".
    3. You may, if possible, make a series of legal trades that has the net result of trading "something for nothing", but you must make each trade one by one with the resources actually changing hands, and either player is allowed to stop at any point.
  8. To speed the preliminary heats up a little bit, we will use the "Essen Start"
    • players place 1 settlement and then 1 city (however you do not get "double starting resources" for your city).
    • There is then a third placement round in which players each place a single extra road (so your final setup consists of one settlement, one city, and three roads).
  9. In the preliminary and semi-finals, sevens are handled in a special way: if you roll a seven in the first two rounds, you can only put the robber on someone who has built at least one new settlement or city in the game; if you can't, re-roll the seven but only after checking the hand limit. The seven card hand limit is always checked (and resources discarded if appropriate) even if the seven is then re-rolled because of this rule! Once the robber moves for any reason (soldier or otherwise), rule 9 is no longer in effect and all further sevens are normal.


Preliminary Rounds:
  1. Before, I repeat, before setting up the game---highest two-die roll selects their position (first, second, third, fourth), then the next highest roll, etc. Further die rolls may be required to resolve ties.
  2. For the first heat, seating is entirely random. For the second and third heat, ranking will determine who plays against whom.
  3. We will try to keep all boards at four players, with three-player boards only where absolutely necessary.
  4. See special rules 8 and 9 above for setup and "seven" rules.


Semi-Finals:
  1. There will be no semi-final unless there are more than four two-game winners, as that's the number of seats in the finals. If there are more than four two-game winners, the semi-final round will consist of the minimum number of tables necessary to seat all the two-game winners, with the highest-ranking one-game winners filling any open seats to make each table a four player game.
  2. Before, I repeat, before setting up the game---highest two-die roll selects their position (first, second, third, fourth), then the next highest roll, etc. Further die rolls may be required to resolve ties.
  3. Setup will be "normal Settlers rules" in the semi-finals: two settlements at start
  4. But still see special rule 9 above "seven" rules.


Finals:
  1. There are four seats in the Final.
  2. Choice of starting position is based on each player's overall ranking thru the semi-finals.
  3. For the finals we revert to the straight Settlers rules as follows:
    1. Players place settlements (not cities) in both setup rounds.
    2. No re-rolling of sevens in any circumstances


Tie Breakers (all games, all rounds):
  1. Victory points in settlements & cities
  2. Number of roads, plus number of already-played soldiers & VP cards, plus number of unplayed development cards in hand.
  3. Number of resources left in hand
  4. Euro coin flip
For the purpose of ranking players in the tournament according to "closest percentage to first," your official score in a game shall be the total number of victory points you received in that game times 100, plus your victory points divided by the total number of victory points scored by all players in the game -- the quotient then multiplied by 100. If a three-player game add 8 points to the divisor. The winner of a game always receives "1000" in this ranking, and so the closest-percentage-to-first calculation will use 1000 as the divisor in every game.

Time Limit Adjudication:
Preliminary rounds are ninety minutes; semi-finals and finals are two hours.

If we have to adjudicate, the current round of turns completes and the player with the highest point total wins, including victory point cards in hand. Ties broken per the tie breaker rules.