Euro Quest - Puerto Rico Tournament
The Mayors of EuroQuest have decided to ship the Puerto Rico tournament again for EQ V...5th year
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** All of this info is from EQ V (2007) **

Designer: Andreas Seyfarth
Publisher: Alea
Rio Grande Games
Boardgamegeek Info: Puerto Rico
1st Place - Deutscher SpielePreis 2002
2003 International Gamers Award Winner (General Strategy, Multi-Player category)
GAMES Magazine Best Advanced Strategy Game 2003
GameMaster(s)
GM: John Weber, Ass't GM: TBA

Schedule
Please see the schedule here

Plaques
The winner of the Final will receive a plaque.

Event Description
Number of players per game: 4 (3-player games will be acceptable in preliminary rounds as needed although four is the preferred and optimal number; there will be no 5-player games).

Format:
This year PRO will use the same format as other main event tournaments: three preliminary heats with two wins to guarantee advancement.

Score Sheets:
In order for players to receive appropriate credit for the results in any game, the score sheet must be completed LEGIBLY with each player's name and badge numbers with appropriate scores and component scores and tiebreaker count, if appropriate. Special score sheets will be provided requesting additional information (not required) for statistical purposes. If such score sheets are used, take care to identify each player based on starting seat position (first governor is player #1, second governor is player #2, and so forth). The information on these sheets will be particularly useful in evaluating the efficacy of the "second seat sugar" variant for future tournament play, so please be sure to note which player started in which position accurately.

Pairings:
Players will be paired together randomly for the first two heats. The GM reserves the right to pair together one-game winners in the third, final heat.

Tiebreakers in Individual Games:
In any game prior to the semifinals, if two or more players are tied for a position on both VPs and the doubloons plus goods tiebreak, all such tied players shall receive credit for having finished in the tied position. In elimination round games only (semifinals and finals), an additional tiebreaker used to break such ties will be the number of colonists. Any additional ties will be broken by (1) head-to-head results in prior games and (2) coin flip.
Semifinals:
Only will be needed if there are more than four two-game winners in the preliminary heats. In pairing people together, the two-game winners will be split as equally as possible among the semifinal games, and we will fill in the remaining games to tables of four with alternates using the standard tiebreakers.
Please Note:
For all semifinal and final games, we will be using a bidding for seat position using the same bidding system introduced last year. Each player will randomly draw a random plantation tile (using the trading house values) to determine who bids first. Going around in plantation order value (coffee goes first), each player will place a matching plantation tile on a bid value ranging from 0 to 5.0 VP (in increments of 0.5 VP) using a chart to be furnished by the GM. Bids may be zero but in all instances must be higher than any previous bids for a particular seat. Any player who has been outbid will have his/her marker removed and will, when his or her turn comes, bid again--either a higher value for the same seat or a different amount for another seat. A player whose bid is not topped by another bid does not get another bid -- instead the bidding goes around to the next player without a bid marker in play. The process continues until all players' bid markers are on different seats, with the resulting bid representing the VP handicap to be assigned for that particular game. These VP handicaps will be noted at the top of the particular seat position (1, 2, 3 or 4) on the scoresheet above the player's name and will be subtracted from that player's VP total at the end of the game. Note all bids will be made before seeing the random plantation draw to start each game.