Euro Quest - Thurn und Taxis Tournament
Thurn und Taxis is back for its 4th year at EQVII
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2009
2008
Designer:
Andreas & Karen Seyfarth
Publishers:
Rio Grande Games
Hans im Glück
999 Games
Boardgamegeek Info:
Thurn and Taxis
Spiel des Jahres (German game of the year) 2006
GameMaster(s)
GM: Brian Stallings, Ass't GM: Jim Castonguay
Schedule
Demo 9 AM Friday
H 1 9:30 AM - 11 AM Friday
H 2 6 PM - 7:30 PM Friday
H 3 9 PM - 10:30 PM Saturday
E 1 9 AM - 10:30 AM Sunday
E 2 10:30 AM - 12:00 PM Sunday
Please see the full schedule
here
.
Plaque(s)
The top two finishers in the Final will receive a plaque.
Event Description
A real challenge for strategists: build a new postal stagecoach operation. But what does the best connection look like? Do you plan a short but difficult route, play it safe instead? With the right strategy, this game lets players build routes and stagecoaches, found offices in cities and expand into new countries. All the while making good use of public departments and having a lucky hand when planning new routes. Thurn und Taxis: The mail's here!
Power & Glory Expansion:
The postal carriages continue to roll. Now that players have learned to master the postal routes in the south, they naturally turn their eyes toward the north, looking for more routes to establish to add to their ever-growing postal networks. The new routes run between Holland and Sachsen - between Preußen and the free cities. The players build new postal stations in order to provide fast service for important letters to the many new customers in the north.
Hard-working postal carriers add horses to their carriages to enable them to travel farther and more safely, which will help the separated Preußen provinces to achieve power and glory. With this expansion, we offer new ways for players to enjoy Thurn and Taxis. The new board opens up new areas for postal routes. To support the new board, we include new bonus tiles and new city cards (with horses on their backs to support the new rules). We hope players will enjoy these changes and the strategic opportunities they offer.
Number of players per game:
Game can be played with 2, 3, or 4 players.
Special Rules/Clarifications:
All rules from the game will be used. No variants will be used, with one exception: if all players in the game agree, the Power & Glory expansion may be used.
Tiebreakers:
Most houses left in stock. The reason I put this first is that I feel that person accomplished the most with the least resources.
The most scoring tokens
The highest Carriage Number
The person with the 1 bonus chip. If not the winner, then the person closest to him in clockwise fashion.