Games to be Demoed and Won as Prizes |
| Game lists, game availability, and prizes are subject to change. |
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7 Wonders
Designer: Antoine Bauza
Publisher: Asmodee
BGG Link: 7 Wonders
7 Wonders: Manneken Pis Promo
Number of players: 2-7
Language: German. Small amount of in-game text requires translation.
Most text is building names, which may need to be matched
between cards. English rules will be available.
Play length: 60 minutes
Description:
7 Wonders lasts three ages. In each age, players receive seven cards from
a particular deck, choose one of those cards, then pass the remainder to
an adjacent player, as in Fairy Tale or a Magic: the Gathering booster
draft. Players reveal their cards simultaneously, paying resources if
needed or collecting resources or interacting with other players in
various ways. (Players have individual boards with special powers on
which to organize their cards, and the boards are double-sided as in
Bauza's Ghost Stories.) Each player then chooses another card from the
deck they were passed, and the process repeats until players have six
cards in play from that age. After three ages, the game ends.
Includes the Manneken Pis Promo
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Cafe Race
Designer: Fran F G
Publisher: Homo Ludicus
BGG Link: Cafe Race
Number of players: 3-6
Play length: 20 minutes
Description:
Each round, throw as many dice as there are players. The results are
the speeds at which the players may move their pawns. The players bid
for these speed dice in a blind auction. Once all the speed dice have
been distributed, the pawns are moved. After any movement, a check is
made to see if your worker has kept his balance; if this check fails the
coffee is spilled and one marker is lost. Play continues until a player
crosses the end line. The player with the most points is the winner.
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Furstenfeld
Designer: Friedemann Friese
Publisher: 2F-Spiele
BGG Link: Furstenfeld
Number of players: 2-5
Play length: 90 minutes
Description:
As a young sovereign, you are cultivating your small Furstenfeld to supply
goods to the local breweries. But you still miss your greatest dream:
your personal palace. Your status will finally rise high enough to leave
the vexed farming behind and to demand taxes from the surrounding rural
population, so you can finally live in peace.
You harvest hops, barley and spring water and increase your wealth with
a growing agriculture. Additional buildings help you to get the necessary
funds for building the desired palace.
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Isla Dorada
Designer: Andrea Angiolino, Bruno Faidutti, Alan R. Moon, Pier Giorgio Paglia
Publisher: Fantasy Flight Games
BGG Link: Isla Dorada
Number of players: 3-6
Play length: 90 minutes
Description:
In Isla Dorada, players will have to move an unique pawn portraying the
expedition of explorers. Each player will collect cards of different
kinds (movements, actions, destinations, curses, destinies, bonus or
malus cards) and will have to build the best hands turn after turn (time
is limited to a certain number of game turns) to be able to chose the
expedition destinations in a succession of bids and negotiations. Doing
so, the players will try to put their hands on treasures while avoiding
their cursed destinations and trying to block other player's objectives.
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Magnum Sal
Designer: Marcin Krupiski, Filip Miuski
Publisher: Gry Leonardo
BGG Link: Magnum Sal
Number of players: 2-4
Play length: 90 minutes
Description:
Magnum Sal is a eurogame about exploration of a salt mine (second oldest
still operating salt mine in a world). Each player takes the role of a
foreman - the manager of a mining team. During the game, players will
try to extract salt most efficiently from the mine, sell their "white
gold" at the market, and above all complete the king's salt orders. The
player who earns the most money from extracting salt receives the title
of Royal Steward and wins the game.
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Merkator
Designer: Uwe Rosenberg
Publisher: Lookout Games
BGG Link: Merkator
Number of players: 2-4
Play length: 120 minutes
Description:
Merkator is about the rise of Hamburg after the Thirty Years' War.
You visit cities to collect goods or fulfill orders. The collected
goods are added to the cities when a player visits a neighboring
city. Fulfilling an order provides you with another better, but
more complex order additional to the fulfilled order which you keep
and can fulfill again, although the number of orders you can own is
limited. Each order itself is worth a certain amount of points at the
end of the game. Also you can exchange these points for special cards
which provide additional goods in certain cities or more victory points
if you fulfill certain conditions at game end.
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Navegador
Designer: Mac Gerdts
Publisher: Rio Grande Games
BGG Link: Navegador
Number of players: 2-5
Play length: 90 minutes
Description:
There are several undiscovered lands that allow players, once discovered,
to found some colonies there. Colonies exist in different places where
sugar, gold and spices are available and can be sold to the market to
make some money. Money is used to build ships, erect buildings such
as factories, shipyards and churches, and to get workers. Workers are
necessary to found colonies or to acquire buildings and privileges,
which exist in five categories and therefore encourage players to follow
different strategies competing with each other.
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Olympus
Designer: Andrea Chiarvesio, Luca Iennaco
Publisher: Stratelibri
BGG Link: Olympus
Number of players: 3-5
Play length: 120 minutes
Description:
In the Ancient Greece, the polises (city-states) thrived increasing their
population and culture, occasionally waging war against each other,
erecting buildings and celebrating ceremonies to get the favour of the
deities abiding on Mount Olympus. The players will lead one of these
city-states (like Athens, Sparta, Corinth, Thebes, Argos and others)
expanding it and worshipping the various gods in order to become the
hegemonic power of the Peloponnesus!
Olympus is a deterministic (no randomness) strategy game, based on
worker-placement, resource management and building an efficient engine
to score Victory Points. It also features a few more aggressive options
than the average game based on the same premises (but the savvy player
knows how to defend against them, if he prefers to quietly develop his
own position).
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Porto Carthago
Designer: Bernd Eisenstein
Publisher: Irongames
BGG Link: Porto Carthago
Number of players: 3-5
Play length: 90 minutes
Description:
During 5 decades, each a game round, players use their servants to earn
income or position them to obtain goods and load the goods onto incoming
merchant ships - or even take the risk of chartering a private vessel -
all with the goal of buying influence in the palace. Influence in the
harbor can also determine where the best ships will dock, and the path
of intrigue can provide yet another way into the palace courts. Only the
player who develops the best business - through any means necessary -
will end the game as the most influential senator.
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Poseidon
Designer: Helmut Ohley, Leonhard "Lonny" Orgler
Publisher: Z-Man Games
BGG Link: Poseidon
Number of players: 2-5
Play length: 120 minutes
Description:
Two to five players act as leaders of different peoples and command
them to explore, send out fleets, build trading posts, and generate the
highest possible profit. Poseidon contains most of the basics of 18xx
games and due to the relatively short running time of two hours is as
suitable for 18xx-newbies who want to explore this wonderful world as
it is for experienced train gamers.
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Games to be Demoed |
| These games are from the private collections of GCOM members. They are
provided for your enjoyment but will not be distributed as prizes.
Availability is subject to change.
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4 Monkeys
Designer: Toni Serradesanferm
Publisher: Homo Ludicus
BGG Link: 4 Monkeys
Number of players: 2-4
Play length: 20 minutes
Description:
A deck of cards contains various sets of colored figures.
Monkeys
will have to do their best to quickly try and identify specific combinations
of symbols and colors. If they do it right they get some bananas.
Each game lasts for 3 rounds during which players will try to score as
much as possible. The player with the most points at the end of the game
will be the winner.
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Alchemicus
Designer: Andrzej Kozakowski
Publisher: Sinonis
BGG Link: Alchemicus
Number of players: 2-4
Play length: 60 minutes
Description:
Transformation of metals into gold? Its possible any physicist will
say nowadays. In the 16th century, alchemists made attempts to do
that in their laboratories, aspiring to gain wealth and never-ending
fame. Some, as Edward Kelley, thanks to royal sponsors, achieved all
that, nevertheless they never succeeded in transmutation of metals
In this magical game that you are holding its very simple. Build a
laboratory and collect the necessary products. And transformation of
metals? If you manage to adjust to the changing moods of the Spirit of
Transmutation, then its really not complicated at all. So, what is the
game about? You have competition in your town other alchemists who also
know the right technology. Only the one of you who is the most efficient
will win recognition and fame. It will surely last until the next game,
or, who knows, perhaps eternally...
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Antics!
Designer: Gordon Lamont, Fraser Lamont
Publisher: Fragor Games
BGG Link: Antics!
Number of players: 3-4
Play length: 60 minutes
Description:
You play an ant colony. Prey and leaves abound nearby - if only those
other ants would not take what is rightfully yours. Players attempt to
have their ants bring back prey and leaves to their anthill. Only the
best ant colony will survive and the winner proclaimed The Ant Queen.
Gameplay is straightforward yet rich in challenging decisions. Do you
concentrate on building your ant-hill only to discover that others have
got to the food before you ? Or do you go and grab the food only to find
yourself outpowered towards the end of the game ?
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Black Friday
Designer: Friedemann Friese
Publisher: Rio Grande Games
BGG Link: Black Friday
Number of players: 2-5
Play length: 120 minutes
Description:
Black Friday is a stock trading game with a built-in bubble to
explode. The players are buying shares on a growing stock market, but at
one time in the game the prices will crash. The players try to find out
the right time to sell their shares and buy gold and silver (These are
the victory points), before the market crashes.
The actions of all players change the probability of the crash. When they
start selling, the probabilty of the crash will get higher. If they only
buy shares the crash will come later.
To win the game, you have to have a close look on what the others do to
be in the position to sell the highest share at the right time, to get
the most money, but the silver/gold price will raise too, and you can
also win by buying silver/gold early in the game.
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Caravelas
Designer: Gil d'Orey
Publisher: MESAboardgames
BGG Link: Caravelas
Number of players: 2-4
Play length: 60 minutes
Description:
The players place their wood ship piece in the board in Lisbon and
start navigating. If they follow the sea currents marked in the board,
they can do it "free of charge" and endlessly. But they wouldn't go very
far. Every time a player wants to go in a different direction than the
one indicated by the sea current, he has to use a navigation disc from
his player card. When all the navigation discs are used, the player
turn stops. So, in each turn, a player can go against the currents at
most 9 times, thus determining how far he can go. During navigation,
players arrive in ports. If they are the first to get there, that is,
if they are the ones that discover that local, they can place their
coloured marker in that port and register the number of VPs marked for
that port. If the port is a "trade port" (there are 8), the player can
also collect the respective merchandise and place it in his player card.
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Charon Inc.
Designer: Emanuele Ornella
Publisher: Gryphon Games
BGG Link: Charon Inc
Number of players: 2-5
Play length: 60 minutes
Description:
In the year 2288, off-world mining is now controlled by a few
mega-corporations. It is no longer just people or nations that are
subject to exploitation, but entire planets and moons. As the CEO of
one of these mega-corporations, in Charon, Inc. you will vie against
CEOs of other corporations as you exploit the planets resources and
colonize Charon, the largest moon of the dwarf planet Pluto. You will
stake claims to the various mining regions of Charon, acquire resources
for building facilities, use special actions (fair and unfair) to gain
advantages over other CEOs and build your empire to achieve victory in
this fast-paced game of planetary domination!
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Code 777
Designer: Robert Abbott, Alex Randolph
Publisher: Stronghold Games
BGG Link: Code 777
Number of players: 2-5
Play length: 60 minutes
Description:
A reprint of the 1985 game. Each player receives a rack for keeping
three tiles drawn from a pool of tiles, which are seven different
numbers in seven different colors (28 tiles in total), however the rack
is turned away from you. When players sit in a circle, each player can
see everyone else's tiles, except their own. Each turn, players draw
a card with a question like, "Do you see more yellow sevens or more
blue sevens?" which should help the others' determine their tiles. Once
you're reasonably sure, then you can take a guess. But if you're wrong,
you have to start over with a fresh set of tiles...
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The Great Fire of London 1666
Designer: Richard Denning
Publisher: JKLM Games
BGG Link: The Great Fire of London 1666
Number of players: 3-4
Play length: 90 minutes
Description:
September 1666. A careless baker in Pudding Lane forgot to put out his
fire and it spread creating an inferno which would destroy 13,000 houses
and make 70,000 of Londons 80,000 population homeless. The Lord Mayor
fails to act and it is down to the trained bands of militia led by a
few worthies to fight the fire and finally put it out. To do so they
must decide which districts to demolish to protect others. These same
individuals own much of London and making such choices is painful. In
the end though it is an opportunity for many. Someone is going to come
out of this with the most property intact and someone will be seen to
do the most to fight the fire. Could that someone have enough influence
and popularity to become the next Mayor?
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Inquisitio
Designer: Jani Ronkkonen
Publisher: Tuonela Productions Ltd.
BGG Link: Inquisitio
Number of players: 3-5
Play length: 30 minutes
Description:
It is the year 1609 in Logrono, northern Spain. The Spanish inquisition
has undertaken a campaign to root out witchcraft and massive examinations
are about to start. You are a suspect. Will you be able to assure the
interrogators of your innocence through cunning, resilience and skillful
use of bribes? Or will you break under torture and end up being burned
at the stake as a witch?
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London
Designer: Martin Wallace
Publisher: Treefrog Games
BGG Link: London
Number of players: 2-4
Play length: 120 minutes
Description:
London lies devastated after the Great Fire of 1666. This is your
opportunity to build a new city on the ashes of the old. It is up to
you how you employ the talents of the people of London to this end. Will
you favour the business classes, who will earn you money? Or would you
prefer to spend more money than you can rightly afford on grand monuments
and sumptuous palaces? You must also deal with the problem of rising
poverty and how to employ the many paupers of the city. Throughout the
game you will be forced to make tough decisions. To achieve one aim you
must sacrifice another, which may open an opportunity for a competitor.
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Luna
Designer: Stefan Feld
Publisher: Z-Man Games
BGG Link: Luna
Number of players: 2-4
Play length: 90 minutes
Description:
The players move their novices over seven islands surrounding a temple
island. The novices are placed according to the "worker movement"
principle, i.e. they arent placed at the beginning of a round, but
instead start where they ended the round before. Thus, novice movement
is an important part of a round: Only if youre in the right place at
the right time, youll gain the deciding influence points. Youll have to
build new shrines, work at the temple, and participate in the Priestess
divine services. But dont forget to recruit additional novices or win
the favor of the local Priests - these are vital means to prepare and
combine the diverse actions.
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Merchants of the Middle Ages
Designer: Wolfgang Kramer, Richard Ulrich
Publisher: Z-Man Games
BGG Link: Merchants of the Middle Ages
Number of players: 2-4
Play length: 120 minutes
Description:
Merchants of the Middle Ages is played over several rounds, each round
with action phases. In these phases, players will purchase goods the
cities on the board and store them in their warehouses, auction wagons
for moving the goods, load goods onto the wagons, move the wagons toward
other cities, alter the price of the goods, and ultimately sell the
goods when the wagons arrive at a destination. Along the way, players
acquire investment cards that give them special abilities through various
phases of the round, and influence cards for one-time bonuses. The whole
purpose of buying and selling goods is to acquire money that players use
to elevate their social status, for it is social status and not money
that is the ultimate determinant of who is the greatest merchant.
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Mines of Zavandor
Designer: Alexander Pfister
Publisher: Z-Man Games
BGG Link: Mines of Zavandor
Number of players: 2-4
Play length: 60 minutes
Description:
4 different gems are the currencies in this game. Trading these
different gemstones with other players is an important factor if one
wants to achieve victory. The players use those gems to either win new
objects for their mine through simultaneous 4-way auctions, or to enhance
their mines, objects and victory point count. On their way through the
mountain, the requirements always change, and only the player who wins
the sapphire auction knows where the next turn will lead to.
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Power Grid: Russia & Japan of Zavandor
Designer: Friedemann Friese
Publisher: Rio Grande Games
BGG Link: Power Grid: Russia & Japan
Number of players: 2-6
Play length: 120 minutes
Description:
Two new expansion maps for Power Grid: Russia on one side and Japan on the
other. In Russia the market for power plants is restricted. Additionally,
the standard rules for exchanging out of date power plants are changed,
forcing the leading players to completely rethink their strategies.
Based on the crowded geographical surroundings, the players can start
two separate networks in Japan. The first connections are restricted to
certain cities, guaranteeing a tough fight for the best networks.
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Small World: Be Not Afraid
Designer: Philippe Keyaerts
Publisher: Days of Wonder
BGG Link: Small World: Be Not Afraid
Number of players: 2-4
Play length: 90 minutes
Description:
This new expansion for Small World includes a nasty lot of 5 new Races
including Barbarians, Homunculi, Pixies, Pygmies, and greedy little
Leprechauns. You'll also get 5 new Special Powers which allows you to
leap over regions to conquer new lands.
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Small World: Necromancer Island
Designer: Philippe Keyaerts
Publisher: Days of Wonder
BGG Link: Small World: Necromancer Island
Number of players: 3-6
Play length: 90 minutes
Description:
In Necromancer Island, one of the players assumes the role of a dreaded
Necromancer who inhabits an island in the center of Small World's central
Lake region. He captures the souls of all Race tokens lost to conquests,
using them to progressively spawn Ghosts who invade the surrounding
Regions. To make matters worse, his Powers grow as his reach across the
land increases. If the Necromancer succeeds in bringing all of his Ghosts
into play, anytime before the game's end, he wins!
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Survive: Escape from Atlantis
Designer: Julian Courtland-Smith
Publisher: Stronghold Games
BGG Link: Survive
Survive: The Giant Squid
Number of players: 2-4
Play length: 60 minutes
Description:
A reprint of the 1982 game Survive. An island made up of 40 hex-tiles
is slowly sinking into the ocean (as the tiles are removed from the
board). Each player controls ten people (valued from 1 to 6) that they try
and move towards the safety of the surrounding islands before the main
island finally blows up. Players can either swim or use boats to travel
but must avoid sea serpents, whales and sharks on their way to safety.
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Troyes
Designer: Sebastien Dujardin, Xavier Georges, Alain Orban
Publisher: Pearl Games
BGG Link: Troyes
Number of players: 2-4
Play length: 90 minutes
Description:
In Troyes, recreate four centuries of history of this famous city of
the Champagne region of France. Each player manages their segment of the
population (represented by a horde of dice) and their hand of cards, which
represent the three primary domains of the city: religious, military,
and civil. Players can also offer cash to their opponents' populace in
order to get a little moonlighting out of them anything for more fame!
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Two by Two
Designer: Rob Bartel
Publisher: Valley Games
BGG Link: Two by Two
Number of players: 2-4
Play length: 45 minutes
Description:
The floodwaters are rising and the animals need to board the ark! In
this deceptively simple game, players move their boats around a steadily
deteriorating landscape, matching pairs in order to rescue stranded
animals. Animals that are rare at the end of the game are worth more
points than those that are common.
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